As calm as this seems, nothing was more terrifying in a video game being actively stalked by something you could feel was far stronger than you for the course of half an entire video game.
As calm as this seems, nothing was more terrifying in a video game being actively stalked by something you could feel was far stronger than you for the course of half an entire video game.
Except it's not very active. In fact, I felt pretty darn secure in the knowledge that it was a bunch of setpiece encounters with obvious escape routes, which wouldn't even repeat if I just turned right back around and went back the way I came, then back into the same room again. (They even lock the doors when you're supposed to be "hiding" so that you can't screw up the "sit and hide while this walks overhead" parts.)