Interviewing Noizi Ito, collecting questions to ask her

Posted under General

Split from forum #37264

It's still up in the air whether I'll be able to interview her one on one or be forced to participate in a press conference-esque interview with others, and I won't potentially know until the day of the event, but I'd rather plan for the best rather than assume for the worst. I could spend the entire interview asking her my own questions, but that would be no fun and given that it's a chance to interview a great Japanese artist, I figure getting questions from the various communities I'm involved with would result in a better interview overall.

I view Danbooru as a community of intellectuals who enjoy well drawn art, so obviously I have high hopes for the questions you could generate. 葉月 already provided some great ones (see forum #37278) and I'm looking forward to any other questions he might be able to come up with.

Submit the questions at http://www.formspring.me/itonoizi

Updated by Bastille

Sadly we couldn't get an interview with her, but I managed to get in 3 questions during her Q&A session and then there is still the press conference with her on Sunday. I have a rough transcription of her Q&A on my laptop and I'll do the same for the press conference, but I'll have my partner with me for the press conference so I can get a better transcription of what she says rather than my own shorthand.

The questions I had manage to ask her were what it was like being a woman in the eroge industry, what the character design process is for some of her more iconic characters like Shana, Yuki and Haruhi, and then I wasted my last question by asking her what her thoughts were on amateur translations of the games since the translator didn't include the part that fan translations always tell people to purchase the game legally and what not so I got a generic "I appreciate people enjoying the games, but they should support the original company."

On Sunday, I am going to try to get her to give an outline of her drawing procedure, her thoughts on the shift towards focusing on moe, and what we can look forward to in the future from Noizi Ito. Someone had asked "Are you working on a new game right now?" and only got a yes answer from her which doesn't really say much. She had mentioned later she was working on several projects though in a question about Haruhi.

I'll post the Q&A transcript once I'm done helping a friend out so that you can get a feel for what was asked if you think there might be better questions to asksince there were a few that I had down on my list of questions that were somewhat asked, just not in the style I had worded them.

Updated by Bastille

Here we are. A touched up copy of the Q&A transcript. Probably not done to the best it could be as I didn't word them from her perspective but rather from the translator, but oh well. I'll have my friends check over it and make changes as necessary based on what they remember happening and what I remember.

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Q: What inspired you to become an artist?
A: She immensely enjoyed anime and games, wanted to draw and get involved with it.

Q: Are you working on any new game at the moment?
A: Yes.

Q: I can draw female characters, but how do I draw cute female characters?
A: Think of what their most important feature is, start from there, and emphasize it.

Q: When designing a character for someone else's work, how much control do you have over it compared to a character whose appearance has already been determined?
A: For the PC games, she comes up with a rough draft first and from there, someone will colour it for her under guidance. She will generally only do it herself if it is important.

Q: Did you start drawing at a young age?
A: Yes, although she was quite bad as a child and would always turn to a friend of hers early on. Once she reached middle school, she started to become much better and drawing and relied on herself.

Q: Favourite series as a kid?
A: Urusei Yatsura by Rumiko Takahashi.

Q: Are you working on a new Haruhi light novel at the moment?
A: Amongst what she is working on right now, Haruhi is indeed one of them. Some new material will be coming next month in whatever magazine it is that Haruhi comes out in. (Failure on my part here in regards to the name of the magazine. Can't remember what name was given.)

Q: When coming up with the characters that you do, how does it feel to create games that are played so heavily by a male audience and enjoyed the way they will?
A: It's not really that uncomfortable since it is a given that men will buy it and want cute females so it is simply part of the design process.

Q: Is there anyone in particular you would like to work with for a manga or anime series?
A: No one in particular comes to mind. If anyone, she would like to work with a novelist who has different tastes or otherwise is in an entirely different area compared to what she works in.

Q: Have you ever wanted to make your own series?
A: She is unable to come up with plot or stories and prefers to focus on character design. She loves to bring life to someone else's world. She has some interest in it some day, but she would need to learn how to come up with a plot and such first.

Q: What does your family think of your work in regards to her 18+ works?
A: Her family doesn't know, as far as she knows at least. They know she is an illustrator and they support her for
that, but if they did find out, she would probably apologize despite the fact they would accept what she does.

Q: How was it working on the Haruhi movie and what did you think of it?
A: She barely had anything to do with it outside of some of the promotional material. She did enjoy the movie though.

Q: Of your works, what would be your favourite series to work on?
A: She says she loved them all so naming one would be impossible.

Q: What was your first comiket and your thoughts on it?
A: Her first appearance at comiket was as a regular attendee but she eventually joined a circle which has stayed small in order to avoid the feel of being too commercial and enjoy the feeling of being a small party.

Q: How much time do you spend on drawing and what is your favourite medium to work in?
A: It varies greatly from picture to picture. Generally, one character will take half a day from the rough sketch to a proper polished work. For the most part, she enjoys just picking up a pencil and doing hair. If it becomes too much of a hassle though, she switches over to colouring.

Q: I am a huge fan of yours. My name is Godzilla, will you please marry me?
A: Sorry, I am already married.

Q: Who is your favourite character and do you play any of the games your characters are featured in?
A: She was unable to pick a favourite because she loves all her works, but she does make it a policy to play through all the games that she works on.

Q: Has there ever been a time when there was a dispute between you and the people you are working for?
A: No, there hasn't.

Q: With regards to people who scan your doujinshi and upload it online due to the difficulty in obtaining it over here, what are your thoughts on it?
A: She appreciated our love for her work, but thinks we should obtain it all legally.

Q: With the character Wilhemina from Shakugan no Shana, are there any comments on her or her design?
A: She talked with the creator to get a rough idea of how to portray her. Due to her overall lack of expression being the most important part of her, she had envisioned her as a doll and gone from there.

Q: With your work, how much has been inspired by traditional Japanese art from the 18th-19th century?
A: She couldn't really speak much about tradition art and its inspirations, but it has certainly given Japan a mysterious feel to it which she draws upon. For instance, the first Shakugan no Shana art book, she used black and then put yellow on top of it to give an impression of Japan for the cover.

Q: Do you use a reference for your character outfits or do you make them up as you go along?
A: Sometimes she thinks of an outfit immediately and she runs with it, otherwise she will go out, take a walk, and see what people in the city or in magazines are wearing.

Q: Have the studios at JC STaff or Kyoani presented any difficulties in translating her designs from print to anime?
A: There have been no real troubles with adapting he works to animation. It has gone very smoothly.

Q: The colours and thickness of the lines in your images can vary at times within the same images. How do you decide how to represent the character through these?
A: When drawing, first she inserts herself as much as possible into the mind of the character or someone else in the world who would be capable of seeing that person. From there, she thinks about the characters personality to help finalize what she has in mind for them.

Q: What do you think of genderswapping Haruhi characters and have you ever drawn any yourself?
A: She knows quite well about the subject, thinks it to be hilarious, but is afraid that if she were to draw any of the characters, it would be perceieved as offical art and so she can't join in.

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Q: When designing some of your more iconic characters like Haruhi, Yuki and Shana, did you have anything special in mind while doing so, or were you just acting off what the authors had envisioned?
A: She reads through the original material first to get a feel for the characters and the world, and then see what the author says. However, she will still rely heavily on any inspirations that come to her.

Q: There are several groups out there which translate games for the enjoyment of the English speaking community without going through the Japanese companies for permission. What are your thoughts on people translating the eroge your art has appeared in?
A: She is happy to have more people experience her work, but wants people to go through the official channels to do so.

Q: How did you get your start in the eroge industry and can you share something with us from your experiences gained from working in it?
A: At the start, a job in the eroge industry was all that was available so she took it. She enjoyed the work and says it really helped her learn how to pose people while drawing.

Bastille said:
Split from forum #37264

I view Danbooru as a community of intellectuals who enjoy well drawn art . . .

Wow, you think so much of us? I'm touched. :)

I'm surprised you didn't ask her which side of the fence she's on. Sometimes after looking at an eroge artist's works which feature activities of many orientations (Carnelian is a prime example), I'm driven to wonder what s/he actually prefers.

I'm not familiar with her work aside from shakugan_no_shana and flyable_heart but I've noticed that a lot of characters in her art seem to be drawn underaged. Is that what the companies ask for, or is that just a quirk of her style?

I hope you'll get to interview more of these artists soon.

And the press conference. Got shot down twice.
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Q: How were you brought into the Haruhi light novel project?
A: I was invited to participate in it because an editor saw the images I'd been putting up on my website and wanted to get me involved on it.

Q: How much do you influence the other elements of what you work with (i.e. how characters think or act)?
A: I read the finalized novels before I draw, so I'm unable to affect the characters. In regards to PC games, however, I'm able to contribute to the creation of the setting and backgrounds.

Q: How involved are you in the anime adaptations of the series you work on?
A: The animators send their character designs to me at least once and I look over them. I give several design changes regarding their looks, such as changing the angle of a ribbon, and send the designs back.

Q: How did you come up with the mascot character you represent yourself with?
A: It's just something that I doodled when I was idle and I liked it, so I decided to use it.

Q: Do you prefer the lighter and cuter color schemes used in your work with UNiSONSHIFT, or the darker schemes used in series like Shakugan no Shana?
A: I'd like to do equal amounts of both.

Q: What tools do you use in your drawings?
A: First, I start out by drawing a rough copy on regular paper with a pencil, followed by using a light box to copy it cleanly onto better paper. Afterwards, I scan the image onto my computer and use Photoshop CS3 to finish it off.

Q: Beyond providing you with the novels to read, what else do the authors provide you to help create the characters?
A: If nothing comes to my mind regarding character design, I ask the author for an idea by going through the editor and having the author send a rough image of the character to me.

Q: So can authors draw well?
A: Yes, they can.

Q: What was it like to train an entire department on your art style while working with UNiSONSHIFT?
A: I trained them hard in order to make sure that my coloring style is maintained and consistent from piece to piece. Reaching an agreement between my style and the artists' required several compromises though.

Q: Are there any other techniques you use when you get artist's block on character design?
A: If I go do something completely different and unrelated to my work, like taking a walk, an idea might come to me. I may also look at pictures that other people have done for inspiration.

Q: Do you cosplay?
A: A long time ago, I used to actively cosplay, but I feel that I'm past the age now, so I don't do it anymore. One of the favorite cosplays I've done what Sakura from Sakura Taisen.
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Q: What can we look forward to seeing from you in the future?
A: Unfortunately, I can't comment on anything about that at the moment.

Q: What were your thoughts on the more recent bill in Tokyo that would have banned the depiction of neotonous characters in sexually suggestive situations?
A: I can't provide comments on legislation.

Q: Recently, moe has become far more commonplace and feels more forced than natural. How do you feel about moe and what it is doing to modern manga/novels/eroge/anime?
A: As a character designer, I try my best to create characters the viewer will find cute, and it makes me feel happy for them that they enjoy my characters. It does worry me, though, that people are ignoring the story in order to only emphaisize the moe aspects of the characters.

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