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Artist

  • ? niyasu 25

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  • ? the legend of zelda 31k
  • ? ↳ the legend of zelda: ocarina of time 3.8k
  • ? ↳ the legend of zelda: skyward sword 1.8k
  • ? ↳ the legend of zelda: the wind waker 1.6k
  • ? ↳ the legend of zelda: twilight princess 4.4k

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  • ? link 16k
  • ? ↳ toon link 1.3k

General

  • ? ... 59k
  • ? 4boys 37k
  • ? 5koma 4.2k
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  • ? ^^^ 57k
  • ? blonde hair 1.7M
  • ? blue eyes 2.0M
  • ? comic 593k
  • ? earrings 658k
  • ? fairy 18k
  • ? gaijin 4koma (meme) 733
  • ? gameplay mechanics 15k
  • ? gloves 1.5M
  • ? hat 1.4M
  • ? heart 676k
  • ? jewelry 1.2M
  • ? master sword 2.2k
  • ? meme 63k
  • ? multiple boys 539k
  • ? multiple persona 13k
  • ? pointy ears 453k
  • ? pot 3.6k
  • ? rupee (zelda) 170
  • ? simple background 2.1M
  • ? speech bubble 333k
  • ? spoken heart 54k
  • ? sword 305k
  • ? truth 1.8k
  • ? tunic 12k
  • ? weapon 664k

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  • ? highres 6.2M
  • ? third-party source 53k

Information

  • ID: 1102955
  • Uploader: titaniachkt »
  • Date: over 13 years ago
  • Approver: zigzag »
  • Size: 191 KB .jpg (450x1415) »
  • Source: zerochan.net/870565#full »
  • Rating: Sensitive
  • Score: 21
  • Favorites: 70
  • Status: Active

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    user 170235
    over 13 years ago
    [hidden]

    This is how I feel when playing games like Fable where barrels, boxes and pots are always empty just to make some sort of post-modern point about videogame mechanics versus reality.

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    FJH
    over 13 years ago
    [hidden]

    Unless the entire environment lends itself to some form of breakage as per game mechanics, I think it's just a waste of system resources. Now you've generated a bunch of useless things to which the player will never be interested.

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    user 170235
    over 13 years ago
    [hidden]

    FJH said:
    Unless the entire environment lends itself to some form of breakage as per game mechanics, I think it's just a waste of system resources. Now you've generated a bunch of useless things to which the player will never be interested.

    See, that's what usually happens when game designers try to do a "clever" subversion of classic tropes. It's sort of funny and ironic on paper, but just ends up being frustrating and anti-climatic for the player. See also the final "boss" of Fable 2 for the best example of this.

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    MisterFox
    over 13 years ago
    [hidden]

    Popebug said:
    See, that's what usually happens when game designers try to do a "clever" subversion of classic tropes. It's sort of funny and ironic on paper, but just ends up being frustrating and anti-climatic for the player. See also the final "boss" of Fable 2 for the best example of this.

    Although I find this whole discussion intriguing and sincerely interesting, it's a tad bit funny to see people get so upset about empty pots.

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    Matroska56
    over 13 years ago
    [hidden]

    You spend hours of your life smashing up pottery in a frantic search for rupees, bombs, arrows, hearts etc, only to come up empty-handed - then see how funny you find it!

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    omegaworld
    over 13 years ago
    [hidden]

    Teclo said:
    You spend hours of your life smashing up pottery in a frantic search for rupees, bombs, arrows, hearts etc, only to come up empty-handed - then see how funny you find it!

    *nods head*

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    HaroldRowsdower
    about 13 years ago
    [hidden]

    Why must the Minish torment them so?

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