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Artist

  • ? minami (colorful palette) 1.7k

Copyrights

  • ? utau 18k
  • ? vocaloid 169k

Characters

  • ? akita neru 1.4k
  • ? hatsune miku 115k
  • ? ↳ chibi miku 834
  • ? kasane teto 11k
  • ? ↳ kasane teto (utau) 3.9k

General

  • ? 3: 8.3k
  • ? 3girls 265k
  • ? 4koma 103k
  • ? = = 28k
  • ? >:) 14k
  • ? ahoge 728k
  • ? antenna hair 87k
  • ? blonde hair 1.7M
  • ? comic 585k
  • ? controller 19k
  • ? crossover 70k
  • ? crying 86k
  • ? detached sleeves 464k
  • ? drill hair 101k
  • ? game controller 12k
  • ? green hair 464k
  • ? hair ornament 1.6M
  • ? headphones 109k
  • ? holding 1.6M
  • ? long hair 4.8M
  • ? meme 62k
  • ? multiple girls 1.7M
  • ? o o 25k
  • ? open mouth 2.7M
  • ? pink hair 783k
  • ? pleated skirt 551k
  • ? pointing 72k
  • ? pointing at self 7.7k
  • ? side ponytail 192k
  • ? skirt 1.7M
  • ? smile 3.2M
  • ? solid oval eyes 11k
  • ? streaming tears 9.5k
  • ? sweat 583k
  • ? tears 250k
  • ? they had lots of sex afterwards (meme) 1.3k
  • ? thumbs up 15k
  • ? trembling 84k
  • ? twintails 988k
  • ? v-shaped eyebrows 200k
  • ? wavy mouth 85k

Meta

  • ? commentary 1.6M
  • ? translated 581k

Information

  • ID: 1761228
  • Uploader: sealplayerz »
  • Date: almost 11 years ago
  • Size: 372 KB .jpg (392x1087) »
  • Source: pixiv.net/artworks/45256354 »
  • Rating: General
  • Score: 5
  • Favorites: 9
  • Status: Active

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hatsune miku, kasane teto, akita neru, and chibi miku (vocaloid and 1 more) drawn by minami_(colorful_palette)

Artist's commentary

  • Original
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  • Translated
  • ちびミクさん0547

    このあと滅茶苦茶連鎖した(゜□、゜)

    Chibi Miku-san 0547

    She got lots of chains afterwards (゜□、゜)

    • « ‹ prev Pool: Vocaloid - Chibi Miku-san (minami (colorful palette)) next › »
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    laisy
    almost 11 years ago
    [hidden]

    They never learn...

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    Himoke
    almost 11 years ago
    [hidden]

    I don't think Neru ever felt Teto's gaming prowess firsthand before.

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    ftahgn
    almost 11 years ago
    [hidden]

    All that's left is Suzu. She'd either be great at it, too distracted by food to care, or get very good at it over the prospect of food.

    That, or Rin tried to challenge her again and fail.

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    Koucchan
    almost 11 years ago
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    That steeled look of a pro.

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    Sr.Smocking
    almost 11 years ago
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    How those the game work?

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    [deleted]
    almost 11 years ago
    [hidden]

    [deleted]

    Deleted by Zerud over 6 years ago

    NWSiaCB
    almost 11 years ago
    [hidden]

    Zerud said:

    I bet this is a puyo puyo look alike

    Given what was shown in the last strip, almost certainly.

    In the puyo games, you can get combos and chains that set up puyos to fall on the opponent in huge quantities. Because there's a big delay between when they are made and when they fall, it's possible for a player who times things right to keep puyos from falling and any combos they make evaporate some of the pending puyos. (In Puyo Pop Fever, evaporating those puyos sends you into "fever mode" where the game just outright gives you easy combos to get huge chains as a counterattack.) However, it's also possible to get far, far more puyos queued up than you could ever hope to counter. There's one icon, the crescent moon, that represents, IIRC, 250 puyos, which is basically three times what it takes to fill the screen completely, and you can keep going from there...

    Basically, at that point, you might as well just throw the controller down, and watch as your opponent builds up a huger and huger sword of damocles over your head, because you might as well enjoy the view.

    Although my personal favorite for sheer ridiculousness was Pokemon Puzzle League for the N64. It was basically Tetris Attack IN THREE-DEE!!! Because they were still trying to find ways to make 3d puzzle games to show off the hardware that make sense. So they basically just made a cylindric match-three field which was 24 tiles wide, and, naturally, wrapped around. This caused huge game balance problems because if you get a chain, it causes a whole row to get filled with a single junk block, and clearing blocks adjacent to the junk block causes the junk block to turn into normal blocks one by one... and the timing for this was made for just 8 blocks at a time, not 24. And the trick is, you can set up the blocks that fall out of a junk block to immediately fall upon a two-in-a-row to create another chain, setting off another round of clearing things. If you had a decent opponent, the game basically came down to both sides perpetually getting chains clearing away the junk blocks of the other side's chains. No other tiles moved at all. It was just one of those "playing tennis with the boss" things where you bounce the same junk blocks back at each other constantly.

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    alexei
    almost 11 years ago
    [hidden]

    Gotta love how Teto is overkilling calmly

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    m.usouka
    almost 11 years ago
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    Neru, switch to tetris mode you might stand a chance with the drop speed advantage!

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    Kamaki
    almost 11 years ago
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    A 9+ Chain almost makes me wanna put this in the "Impending doom" pool.

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    holocauxt
    almost 11 years ago
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    Bodying people with a smile on her face.

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    Riudevi
    almost 11 years ago
    [hidden]

    thet remember me when i play pokemon puzzle whit my cousins and they think they can beat me XD

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    6-Chain!
    5-Chain!
    2-Chain!
    3-Chain!
    Keep it going!
    9-Chain!
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