All I could think when I saw this guy in the announcement trailer thing was... "Trying too hard". I mean, this is just... meh. Seen this design a million times before, we'll see it a million times more.
All I could think when I saw this guy in the announcement trailer thing was... "Trying too hard". I mean, this is just... meh. Seen this design a million times before, we'll see it a million times more.
Well, that's kind of the point: the reason you see certain designs over and over is because they become archetypal, so saturated throughout popular culture that they become a visual shorthand. Original character design is exciting when (if) you can pull it off, but far more important is designing a character that a player can understand in a single glance.