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guro
scat
furry -rating:g

Artist

  • ? tristan jones 2

Copyrights

  • ? metroid 7.0k
  • ? ↳ metroid fusion 274

Characters

  • ? sa-x 45
  • ? samus aran 6.7k

General

  • ? 2girls 1.1M
  • ? against wall 16k
  • ? alien 8.9k
  • ? arm at side 49k
  • ? arm cannon 12k
  • ? armor 242k
  • ? assault visor 6.3k
  • ? doorway 6.9k
  • ? dripping 11k
  • ? full body 946k
  • ? fusion suit 73
  • ? glowing 112k
  • ? glowing eyes 50k
  • ? greyscale 547k
  • ? hallway 5.0k
  • ? hand on own arm 7.9k
  • ? hand up 406k
  • ? helmet 89k
  • ? hiding 4.8k
  • ? high contrast 3.7k
  • ? indoors 418k
  • ? monochrome 688k
  • ? multiple girls 1.7M
  • ? power armor 7.2k
  • ? power suit (metroid) 1.8k
  • ? robot 73k
  • ? science fiction 46k
  • ? shadow 133k
  • ? squatting 97k
  • ? standing 1.0M
  • ? varia suit 1.1k
  • ? water 240k
  • ? weapon 658k
  • ? wire 3.6k

Meta

  • ? commentary 1.7M
  • ? commission 223k
  • ? english commentary 578k

Information

  • ID: 2865034
  • Uploader: kars41 »
  • Date: almost 8 years ago
  • Approver: NWSiaCB »
  • Size: 161 KB .jpg (1253x889) »
  • Source: twitter.com/tyrannojones/status/911095711214665728 »
  • Rating: General
  • Score: 37
  • Favorites: 56
  • Status: Active

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Resized to 67% of original (view original)
samus aran and sa-x (metroid and 1 more) drawn by tristan_jones

Artist's commentary

  • Original
  • Annnnnd DONE!
    Metroid: Fusion commission.
    Samus in the Fusion suit stalked by SA-X.

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    Tessu
    almost 8 years ago
    [hidden]

    As calm as this seems, nothing was more terrifying in a video game being actively stalked by something you could feel was far stronger than you for the course of half an entire video game.

    5 Reply
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    NWSiaCB
    almost 8 years ago
    [hidden]

    Tessu said:

    As calm as this seems, nothing was more terrifying in a video game being actively stalked by something you could feel was far stronger than you for the course of half an entire video game.

    Except it's not very active. In fact, I felt pretty darn secure in the knowledge that it was a bunch of setpiece encounters with obvious escape routes, which wouldn't even repeat if I just turned right back around and went back the way I came, then back into the same room again. (They even lock the doors when you're supposed to be "hiding" so that you can't screw up the "sit and hide while this walks overhead" parts.)

    -7 Reply
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