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guro
scat
furry -rating:g

Artist

  • ? saiguchi otoufu 1.9k

Copyright

  • ? kantai collection 513k

Character

  • ? ushio (kancolle) 7.2k

General

  • ? 0 0 10k
  • ? 1girl 6.8M
  • ? ahoge 748k
  • ? black hair 1.7M
  • ? blue sailor collar 71k
  • ? gameplay mechanics 15k
  • ? long hair 4.9M
  • ? map 5.3k
  • ? sailor collar 318k
  • ? scared 16k
  • ? school uniform 880k
  • ? serafuku 340k
  • ? shaded face 65k
  • ? solo 5.6M
  • ? upper body 906k

Meta

  • ? commentary 1.7M

Information

  • ID: 5497433
  • Uploader: MaskedAvenger »
  • Date: about 3 years ago
  • Size: 185 KB .jpg (700x543) »
  • Source: twitter.com/otoufu_material/status/1545968697093009408 »
  • Rating: General
  • Score: 17
  • Favorites: 12
  • Status: Active

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ushio (kantai collection) drawn by saiguchi_otoufu

Artist's commentary

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  • あ"あ"あ"あ"あ"あ"ぁぁぁ

    AAAAAAAaaa

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    Myschi
    about 3 years ago
    [hidden]

    Anyone who has played Spring 2019 E2 remember THAT specific part well too much. Fortunately we can go over it with a specific fleet composition and get way less stressful about it.

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    Kaktus Lata
    about 3 years ago
    [hidden]

    Myschi said:

    Anyone who has played Spring 2019 E2 remember THAT specific part well too much. Fortunately we can go over it with a specific fleet composition and get way less stressful about it.

    The map is Spring 2022 E5.

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    rom collector
    about 3 years ago
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    And people back then tough Summer 2015 E7 was hell.

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    Sikrena
    about 3 years ago
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    Kaktus_Lata said:

    The map is Spring 2022 E5.

    This is true, but it also shares the same location as Spring '19 E2.

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    Lex Ex
    about 3 years ago
    [hidden]

    This event, both E-4 and E-5 are total BS. You could easily get rekt just before reaching the boss... even in Casual difficulty.
    That's right, Easy no longer easy.

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    Frawnkenstein
    about 3 years ago
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    I had to drop it to medium and only then I could pretty much run over E5P4 with very few retreats. Phase 1 up to 3 were actually all pretty chill, including the transport part which you could use STF instead for less suffering albeit slower gauge drain. It's phase 4 that broke a lot of even veteran and well-off Admirals (in terms of resources) because the pre-boss route is so cruel that you're expected to run support shelling even during the gauge chipping phase, an added cost on top of already high cost of sortieing Yamato and Musashi, also not including the damage cost from undefended air base raids because you need to sortie all three of them. Fuel reserve will be the first one to take a massive hit as the battle goes on, followed by steel. In return for this hellish experience, the gimmicks are much simpler than they may appear, and while debuffing is mandatory for hard difficulty, you don't have to deal with tough-to-crack mini-bosses to complete the task.

    Looking back, I think bringing Musashi was a mistake because for her astronomical cost, she has no bonus damage in this map other than requirement for Yamato's 2-ships special attack. Another thing is that she competes shelling range with Yamato flagship at very long range and can't be downgraded. That means if Musashi attacks first, she gives the enemy a chance to heavily damage her (or even the flagship) and thus, disabling Yamato's special attack altogether. The other special attacks don't have this problem because standard battleships only have long range and you can simply give the flagship Proto 46 Twin or Pasta gun to increase her range to very long and thus, guarantee her the first shot and chance to proc her special attack.

    Instead of Musashi, Ise and Hyuuga (both have bonus damage and shorter shelling range) could be considered for Yamato's 3-ships special attack, although configuring them with combat load-outs means sacrificing air state throughout the maps, which also has its own risks. It should be possible to settle with air parity because deplaning the enemy carriers will still be just as difficult even with Atlanta-tier cut-in.

    I wouldn't mind too much about missing the big gun since you could obtain at least one from Yamato K2 quest line. I think losing SG Radar (LM) is the bigger loss since it strengthens Colorado-class special attack rather significantly, which is unfortunately hard/medium-only, unless you got it from ranking the month it came out.

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    Kaktus Lata
    about 3 years ago
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    Frawnkenstein said:

    I wouldn't mind too much about missing the big gun since you could obtain at least one from Yamato K2 quest line. I think losing SG Radar (LM) is the bigger loss since it strengthens Colorado-class special attack rather significantly, which is unfortunately hard/medium-only, unless you got it from ranking the month it came out.

    That's my big disappointment. I barely made it through the extra operations on Casual, so I never had a chance at the Radar. Hopefully they'll let you upgrade an early-model SGR into a late-model SGR someday, or give one of the American kanmusu a second remodel that provides you with a late-model SGR.

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    Demundo
    about 3 years ago
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    You guys are talking about if it was hard or was harder than the previouss insanely impossible maps.
    I'm just glad I wasn't the only one overwhelmed seeing the map for the first time.

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    Admiral Shippai
    about 3 years ago
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    Kaktus_Lata said:

    That's my big disappointment. I barely made it through the extra operations on Casual, so I never had a chance at the Radar. Hopefully they'll let you upgrade an early-model SGR into a late-model SGR someday, or give one of the American kanmusu a second remodel that provides you with a late-model SGR.

    Devs said that it would be upgradeable in the future.

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