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Artist

  • ? tibori 4

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  • ? the legend of zelda 31k
  • ? ↳ the legend of zelda (nes) 234

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  • ? octorok 55

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Information

  • ID: 682596
  • Uploader: Roarchu »
  • Date: about 15 years ago
  • Size: 511 KB .jpg (1000x800) »
  • Source: pixiv.net/artworks/8294457 »
  • Rating: General
  • Score: 11
  • Favorites: 54
  • Status: Deleted

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This post was deleted for the following reason:

Unapproved in three days after returning to moderation queue (over 2 years ago)
Resized to 85% of original (view original)
link and octorok (the legend of zelda) drawn by tibori

Artist's commentary

  • Original
  • チボリ2004-2010

    今まで作った3DCGの何点かを、大きいサイズで作り直してみました^^このドットを立体化するみたいなのを始めたのが2004年の11月。
    早いもので、もう5年の月日が流れましたー^^
    5年前だとものすごい時間のかかった処理も、今のPCだとだいぶ早く処理できるようになりました。パソコンの進化すごいねー! ■1280×1024pxはこちら:http://dotter.exblog.jp/12702288/

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    Psychcrazy
    about 15 years ago
    [hidden]

    This is awesome thats all i can say

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    Alex1597
    about 15 years ago
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    ah... the good old days

    reminds me of simpler times

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    Psychcrazy
    about 15 years ago
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    Yeh back when the game skipped horriably when more than 5 enamies appeared on the screen at once

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    NamoQ
    almost 15 years ago
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    What the hell version of Zelda were you playing?

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    Dr Fine Rolo
    almost 15 years ago
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    ... The real one.

    I'll just throw this boomerang and FFFUUUUUUUUUUUU extra sprite on the line.

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    garyseven
    almost 15 years ago
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    NamoQ said:
    What the hell version of Zelda were you playing?

    the actual NES hardware had trouble keeping up in Zelda with multiple enemies and sprites on the screen at the same time. if you only played it emulated then you might not have seen that because the emulator would most likely have compensated

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    YuriTenshi
    almost 15 years ago
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    I don't remember skipping, but I do remember getting bad framerate issues when there were too many sprites on the screen. It'd be like playing in slow-motion for a little while.

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    Lugin
    almost 15 years ago
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    I always get the slowing down.
    Maybe the different issues were due to the different console types.
    I've got the box version that looks like a VCR.

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    Dr Fine Rolo
    almost 15 years ago
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    (It would slowdown and the sprites would tear and breakup. The system could support like 30 sprites 'onscreen' but only 4 on the same line)

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    touhoufannumbah249
    about 14 years ago
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    omg, I just realized this could be replicated in minecraft.

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