lolipiece said: I never experienced the link cable
I'm sad..
I feel for you, ahh the days of two friends searching through their pc boxes, asking to trade every other pokemon, finally settling on a deal, then began the scamper around the house to find the link cable to seal the deal.
Bomber64 said: I feel for you, ahh the days of two friends searching through their pc boxes, asking to trade every other pokemon, finally settling on a deal, then began the scamper around the house to find the link cable to seal the deal.
Bomber64 said: I feel for you, ahh the days of two friends searching through their pc boxes, asking to trade every other pokemon, finally settling on a deal, then began the scamper around the house to find the link cable to seal the deal.
One of my link cables was glitched up after my friend's brother disconnected us midway through a graveler trade. It led to some strange and supremely lulzy battles.
Yeah, back in my day we had no backlights, or shoulder buttons. We had to use 4AA batteries to power it (it lasted forever though), a yellow screen with black pixels. It was nice, games back then had to be worth playing to sell. Not just flashy. This maybe the phantom of the '90's speaking, but I believe the production of new video game devices should should have ended with PSone or PS2 to preserve creativity. It seems like video games lost their individuality since the rise of X-box. Yeah, halo was epic. Yeah, Kingdom Hearts and newer Final Fantasy's were welcome. Yeah, CoD zombie waves is practically a drug of no consumption. But otherwise, most games out there today come from the same 5 mediocre cookie cutters. It brings a tear to my eye.
*is 24 years old* Unfortunetely video gaming isn't just a nerd thing anymore and is a viable business. Kinda like how Toy makers back in the "Ye old days" used to make everything by hand and even signature their work before Toy making became a business. So money comes first, which is why we see cookie cutter games being shelled out, it makes money. These days its very risky to come out with a new IP because no one wants to waste money on it. Back in the day new IPs were constantly made showing that even if 1 company was trying to copy the success of another, at least they had some creativity of their own.
Tetsamaru said: *is 24 years old* Unfortunetely video gaming isn't just a nerd thing anymore and is a viable business. Kinda like how Toy makers back in the "Ye old days" used to make everything by hand and even signature their work before Toy making became a business. So money comes first, which is why we see cookie cutter games being shelled out, it makes money. These days its very risky to come out with a new IP because no one wants to waste money on it. Back in the day new IPs were constantly made showing that even if 1 company was trying to copy the success of another, at least they had some creativity of their own.