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furry -rating:g

Artist

  • ? tsushima daisuke 6

Copyrights

  • ? soulcalibur 2.8k
  • ? ↳ soulcalibur iii 133

Characters

  • ? cassandra alexandra 449
  • ? sophitia alexandra 439

General

  • ? 2girls 1.1M
  • ? ancient greek clothes 4.1k
  • ? armor 243k
  • ? blonde hair 1.7M
  • ? blue eyes 2.0M
  • ? braid 711k
  • ? chest guard 875
  • ? chibi 279k
  • ? gameplay mechanics 14k
  • ? greco-roman clothes 5.0k
  • ? hairband 540k
  • ? laurel crown 5.8k
  • ? miniskirt 298k
  • ? multiple girls 1.7M
  • ? omake 364
  • ? pantyhose 602k
  • ? pauldrons 39k
  • ? shield 31k
  • ? short hair 2.5M
  • ? shoulder armor 77k
  • ? single pauldron 6.6k
  • ? skirt 1.7M
  • ? sword 304k
  • ? uniform 27k
  • ? weapon 661k

Meta

  • ? translated 585k

Information

  • ID: 7532994
  • Uploader: Ruches »
  • Date: about 1 year ago
  • Approver: Hereinafter »
  • Size: 433 KB .jpg (1400x1115) »
  • Source: blog.goo.ne.jp/touffu/e/a3bb70ddbe2720db19814daf20362889 »
  • Rating: General
  • Score: 1
  • Favorites: 0
  • Status: Active

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Resized to 60% of original (view original)
cassandra alexandra and sophitia alexandra (soulcalibur and 1 more) drawn by tsushima_daisuke
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  • Comments
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    More opportunities follow
    Practice! I wanna practice!
    That's right
    In other words: your victory in SoulCalibur depends on how many opportunities you can create for yourself
    You are free to decide if you want to attack or move
    You were guarded against
    All right! I'll create lots of opportunities that'll allow me to win!
    Hey sis! Let's continue that game right away!
    Grrah!
    Sorry, I have to make dinner...
    Let's see which possible result of your attack leads to new opportunities
    U—umm...
    Guarding is part of that, right? We've just talked about it
    And avoiding attacks by using the 8-Way Run or crouching are some more ways to create opportunities
    Oh—
    Attacks can be broadly divided into highs, mids and lows based on the way they hit Please choose the best kind of attack to use wisely depending on your opponent's guard stance Highs: can be blocked with standing guard and completely miss characters in crouch guard state Mids: cannot be blocked with crouch guard, but can be blocked with standing guard Lows: cannot be blocked with standing guard, but can be blocked with crouch guard Throws can be divided into normal throws (such as 🄰 + 🄶 or 🄱 + 🄶) and crouch throws. The first kind is effective against standing opponents and the second is effective against crouching opponents. It's also possible to escape throws by pressing 🄰 or 🄱 when the opponent tries to grab you (throw escape)
    Eek—
    You hit the enemy
    Yaaay
    Gyah
    You have to work to regain the initiative by guarding against or dodging your opponent's strikes
    Hmm, so I create opportunities when I hit the enemy or when I guard against their attacks, I see
    There's more that you can do to increase your number of opportunities
    Low-hitting attacks cannot be blocked in standing guard
    You can also tackle opponents in standing guard with throws
    You can increase your chances a lot if you just add those two into the mix
    For example... by using low attacks when your enemy is trying to guard against you or by using a throw after you've managed to hit the enemy
    Eh?
    You attack
    You've lost your opportunity
    Get a chance Take a chance
    Uh
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