In TCG Pocket, Druddigon's pretty much the go-to wall. He's got a decent amount of HP, but his real advantage is that he has an ability that lets him deal 20 damage to anyone who deals damage to him.
However, Cubone in TCG Pocket has one 'attack', to growl at the opponent and reduce the damage of their next attack. The problem is that druddigon generally doesn't attack - most players don't even have the energy for it in the deck, just using it's ability to chip at any opponents who try to push through it.
In TCG Pocket, Druddigon's pretty much the go-to wall. He's got a decent amount of HP, but his real advantage is that he has an ability that lets him deal 20 damage to anyone who deals damage to him.
However, Cubone in TCG Pocket has one 'attack', to growl at the opponent and reduce the damage of their next attack. The problem is that druddigon generally doesn't attack - most players don't even have the energy for it in the deck, just using it's ability to chip at any opponents who try to push through it.
So what is Cubone doing?
His best. Cubone is doing his best.
Cubone is the staller for the staller. By 'bypassing' your turn with Cubone you can continue to draw more pokemons/energy/trainer/etc cards to (potentially) OHKO Druddigon without getting hit by the rough skin mechanic too many times. Not a very effective tactic however, since your opponent can also do the same to you; at the end it boils up to your deck competition/luck of the draw/heart of the cards for you when your opponent put out a Druddigon.
Cubone is the staller for the staller. By 'bypassing' your turn with Cubone you can continue to draw more pokemons/energy/trainer/etc cards to (potentially) OHKO Druddigon without getting hit by the rough skin mechanic too many times. Not a very effective tactic however, since your opponent can also do the same to you; at the end it boils up to your deck competition/luck of the draw/heart of the cards for you when your opponent put out a Druddigon.
You can also just... end your turn without attacking.