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  • ? tyson tan 294

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  • ? otus (owlboy) 2

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Information

  • ID: 9010638
  • Uploader: icyspider »
  • Date: 3 months ago
  • Approver: Diet Soda »
  • Size: 6.29 MB .png (7495x4668) »
  • Source: tai3.cn/gallery/gallery-others/owlboy-2016/ »
  • Rating: General
  • Score: 1
  • Favorites: 0
  • Status: Active

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This post belongs to a parent (learn more) « hide
post #9010565
Resized to 11% of original (view original)
otus (owlboy) drawn by tyson_tan

Artist's commentary

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  • 猫头鹰小子 (Owlboy) 主角表情练习第 2 组

    这是独立动作冒险游戏“猫头鹰小子 (Owlboy)”的主角“欧特斯 (Otus)”的表情练习。这套图包含 2 张组合图,每张图包含欧特斯在游戏中的重点表情 6 种,共 12 种。

    猫头鹰小子是早期的标志性独立游戏之一,经历了近十年的漫长开发才最终完成。当年发售时它的开发故事在欧美那边得到了很高的关注度。

    这个游戏采用“沉默的主角”设计,即与其他角色对话时不显示主角的对白。比较知名的例子是“勇者斗恶龙 (Dragon Quest)”系列和“超时空之轮 (Chrono Trigger)”系列,初衷是让玩家自己去想象自己如果是主角该说什么话,以免破坏代入感。猫头鹰小子更进一步,直接把“主角就是个哑巴”的人设写到了剧本里,多少有几分实验性质。

    因为欧特斯真的不能说话,其他角色 (甚至包括玩家在内) 只能根据欧特斯的表情和其他角色的对话内容猜测他的想法。这使得欧特斯有着丰富的面部表情和肢体语言。又因为游戏的氛围实际上是严肃压抑的,欧特斯的像素画并没有采用卡通化的夸张手段,而是相当稳重克制的。我当时画人都是标准笑脸,所以想要通过练习欧特斯的表情来提高自己人物表情的丰富程度。

    Otus from Owlboy Expression Studies 2

    This is a set of fan art of Otus from Owlboy. Owlboy is a 2016 indie action platform action video game. The game was one of the early indie games, notable for its long development cycle (almost 10 years). It was widely covered by the gaming media when it was released.

    Owlboy used a silent protagonist approach, which means the player character does not speak during a conversation with NPCs. The player can then imagine whatever they actually want to say. It is supposed to enhance the player’s sense of substitution. This approach was used in games like the Dragon Quest franchise and the Chrono Trigger franchise. Owlboy took this idea a step further by making the protagonist Otus literally a mute. I think this was an experimental decision on the writing part.

    Because Otus really can’t talk, every NPCs in the game, and even the player of the game, must guess what Otus is trying to convey from his facial and body expressions. Otus, therefore, has a lot of vivid in-game expressions and gestures. At the same time, the game has a serious, or even depressive tone to its narrative, so Otus’s pixel arts were less cartoonish and more realistic.

    At the time I was inexperienced in drawing different expressions. I thought it would be helpful to study Otus’s pixel arts by converting them into normal arts, so I drew this set of pictures.

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