I won't be surprised if wave 2 of the Azur Lane x World of Warships has more shipgirls for their side of the handshake since the paper Buffalo just hailed as the in-tier replacement of Baltimore (would Baltimore be even remotely OP as a shipgirl? Des Moines sure because GLORIOUS ERTERLERDER but the most modern US heavy cruiser at the time? Nah)
Now that azur lane is getting an English release, as a kancolle player I'm getting this irrational feeling of endangerment, like I'm a deer caught in front of a speeding truck's headlights or that my personal space is being encroached.
Probably would have given it a go if Kancolle, Honkai impact, gun girlz, girls frontline(actually prefer about 3/4s of the censorship), and world of warships weren't already being juggled.
Now that azur lane is getting an English release, as a kancolle player I'm getting this irrantional feeling of endangerment, like I'm a deer caught in front of a speeding truck's headlights or that my personal space is being encroached.
Probably would have given it a go if Kancolle, Honkai impact, gun girlz, girls frontline(actually prefer about 3/4s of the censorship), and world of warships weren't already being juggled.
English Azur Lane is probably not going to do all that well. Most of the people who wanted to try it already play on either CN/JP/KR. We're also pretty far ahead of what EN would get and a lot of us are already rather invested in our accounts. EN just won't get the player base it would have gotten if it were released earlier.
KC isn't really all that threatened by Azur either. It's steady decline is purely thanks to Kadokawa and their lack of touch with the gaming communities that play their game.
English Azur Lane is probably not going to do all that well. Most of the people who wanted to try it already play on either CN/JP/KR. We're also pretty far ahead of what EN would get and a lot of us are already rather invested in our accounts. EN just won't get the player base it would have gotten if it were released earlier.
KC isn't really all that threatened by Azur either. It's steady decline is purely thanks to Kadokawa and their lack of touch with the gaming communities that play their game.
English Azur Lane is probably not going to do all that well. Most of the people who wanted to try it already play on either CN/JP/KR. We're also pretty far ahead of what EN would get and a lot of us are already rather invested in our accounts. EN just won't get the player base it would have gotten if it were released earlier.
It's steady decline is purely thanks to Kadokawa and their lack of touch with the gaming communities that play their game.
There's also DMM, that wants the core game to remain a web game because they get money from it. However, take a look at KC Arcade - that version does well over in japan and it would be likely receiving a PC port. However DMM in this case is the one out of touch since they have the finger in the pie as I mentioned earlier. Throw DMM out of the equation and you'd find Kadokawa would make a fork of the arcade version to PCs by now or Playstation since Japan seems to have a close exclusive-platform relationship with Sony.
There's stuff going around that the "Second Phase" of KC is going to be updated and no longer use Flash. Oh, and there was that stepping stone that was KanColle Kai on Vita... only lasted 2 updates and then was taken off life support. Had promise, but failed to deliver.
Don't forget there's that KC arcade clone, Abyss Horizon that is currently in development and it looks just like the arcade KanColle but for Android devices.
English Azur Lane is probably not going to do all that well. Most of the people who wanted to try it already play on either CN/JP/KR. We're also pretty far ahead of what EN would get and a lot of us are already rather invested in our accounts. EN just won't get the player base it would have gotten if it were released earlier.
KC isn't really all that threatened by Azur either. It's steady decline is purely thanks to Kadokawa and their lack of touch with the gaming communities that play their game.
It may gain some ground from those too lazy to get into other versions of AL or KC (trust me there's a decent number there), but yeah it's not gonna to get JP or CN western players to budge. I'm not; I'm not giving up my Ringed Big E and Ayanami and such. And unless something changes, I suspect it'll be something of a mess due to how small the team assigned to it is (painfully small perhaps even compared to Girls Frontline EN's)
While KC's self-inflicted woes are indeed a factor, AL's funner playing, more streamlined and generous construction, ship releases that are quite varied (types and nations) and generally more eye catching designs (and the fact their Atago and Takao are not orphaned characters) tend to sway players to it from KC.
ToastedWaffles said:
There's also DMM, that wants the core game to remain a web game because they get money from it. However, take a look at KC Arcade - that version does well over in japan and it would be likely receiving a PC port. However DMM in this case is the one out of touch since they have the finger in the pie as I mentioned earlier. Throw DMM out of the equation and you'd find Kadokawa would make a fork of the arcade version to PCs by now or Playstation since Japan seems to have a close exclusive-platform relationship with Sony.
There's stuff going around that the "Second Phase" of KC is going to be updated and no longer use Flash. Oh, and there was that stepping stone that was KanColle Kai on Vita... only lasted 2 updates and then was taken off life support. Had promise, but failed to deliver.
Don't forget there's that KC arcade clone, Abyss Horizon that is currently in development and it looks just like the arcade KanColle but for Android devices.
DMM is basically stuck in the past as most of their main fare predates the mobage boom and is basically milking KC for revelancey in regards to partnerships with things like Granblue Fantasy (as in being able to use DMM accounts to play it). It's also the main reason why Kadokawa is so fond of doing non-game stuff with KC, DMM isn't able to interfere or take a cut. KC Arcade was basically made using not-firm logic that "DMM only has rights with the browser games, not any other games" and that likely relates to the difficulties getting that on to other systems/etc.
I heard that KC kai was doing good but DMM had it yanked for whatever reason (it's rare for a title to be outright removed from the PSN). Who to say how long this transition would last to its phase two (it's been 6 months or so since the "Last big event before the change")
And about Abyss Horizon, the gameplay is pretty close from what i heard, but the designs are painfully generic knock off or excessively fanservicey (AL may have a sexy leaning but it doesn't have a ship going around in rather skimpy lingerie like AH Warspite).
English Azur Lane is probably not going to do all that well. Most of the people who wanted to try it already play on either CN/JP/KR. We're also pretty far ahead of what EN would get and a lot of us are already rather invested in our accounts. EN just won't get the player base it would have gotten if it were released earlier.
KC isn't really all that threatened by Azur either. It's steady decline is purely thanks to Kadokawa and their lack of touch with the gaming communities that play their game.
So about Azur Lane EN not doing so well. You might want to eat those words.
So, Abyss Horizon came and went, with the English-language server shutting down after fourteen months. It was a pretty mixed bag, with gameplay that was kind of fun but had some balance problems (destroyers were easily torn apart by secondary guns, little reason to not always use your heaviest ships), surprisingly good art quality but lacking in direction and, as somebody else said back then, some excessively fanservice-y designs. It also lacked an in-game encyclopedia on the ship's history. But I think I can point to two big problems; the English translation was bad, and the game did little to give the characters any characterization.